How is playing longer relevant? do investors look at this stat?
Heard this bullshit before. I also saw them(others) fail their ass off because they went through the roof to wreck gameplay for some stupid stat that relies on incompetency for someone to give a fuck about without context.
It's the whole point of this mission system and I really don't understand what you are trying to say...
Solved by recommended implementation: Only those with related missions can apply preference to matchmaking system.
Only way is a high amount getting missions related to 1 common objective, leaving the others with no one to play the others.
And that for sustained periods implying the players are retarded and cant finish their objective quick.
Giving people more chance to get a preferred gamemode only if they have a mission also would take a lot of time and resources.
I should had said "more chance or a chance", "more chance" as percentage wise and "a chance" as ability to choose.
When I say "would take a lot of time and resources" by that I mean it isn't practical solution to the problem.